#ifndef _GOBLIN_H_
#define _GOBLIN_H_

#include "BaseCharacter.h"
#include "Player.h"

class Goblin : public BaseCharacter
{
private:

public:
	Goblin();
	~Goblin(void);

	void Update(float deltaTime);
	void Render(void);

	// Mutators
	
	// Accessors

};

#endif